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on 2026/08/28 19:52
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To version 1.1
edited by XWikiGuest
on 2026/08/28 19:51
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1 -1. (((
2 -= ♟️ Schach KLOTZTEn — The Official Rules =
3 -
4 -=== 1. The Goal ===
5 -
6 -You still have to **checkmate the enemy king**.
7 -
8 -However, the game is not considered a victory unless the winning player also says:
9 -
10 ->**„KLOTZTEN!“**
11 -
12 -within 5 seconds of the checkmate.
13 -
14 -=== 2. The KLOTZ ===
15 -
16 -Every player gets one special piece called the **Klotz**.
17 -
18 -* The Klotz moves exactly **one square in any direction**.
19 -* It cannot capture.
20 -* It cannot be captured.
21 -* If a piece tries to capture it, that piece must instead move backward one square.
22 -* The Klotz may stand on occupied squares.
23 -* Two Klotze may occupy the same square and are then considered **“Klotz-Brüder.”**
24 -
25 -=== 3. Klotzenschlag ===
26 -
27 -Once per game, you may shout **“KLOTZENSCHLAG!”**
28 -
29 -Every piece on a square adjacent to your Klotz is immediately moved one square away from it.
30 -
31 -The king is not allowed to be moved by Klotzenschlag.
32 -
33 -=== 4. The Angry Pawn ===
34 -
35 -Whenever a pawn reaches the fifth rank, it becomes **angry**.
36 -
37 -An angry pawn:
38 -
39 -* moves two squares forward,
40 -* can capture backwards,
41 -* and is worth **7 points** instead of 1.
42 -
43 -=== 5. The Completely Normal Bishop ===
44 -
45 -The bishop behaves normally.
46 -
47 -Except that every time it captures something, the player must make a **“pew pew”** sound.
48 -
49 -Failure to do so means the capture is cancelled.
50 -
51 -=== 6. Horse Law ===
52 -
53 -Knights are legally classified as **horses**.
54 -
55 -If a knight captures the queen, the player must say:
56 -
57 ->**„Mein Pferd!“**
58 -
59 -If the opponent says **„Nein!“** before them, the capture is reversed.
60 -
61 -=== 7. The Emergency Rook ===
62 -
63 -Once per game, a rook may activate **Emergency Mode**.
64 -
65 -It can then move anywhere on the board in one move.
66 -
67 -Afterward, it is permanently renamed **Gerhard**.
68 -
69 -=== 8. King Panic ===
70 -
71 -If your king is placed in check, you may yell:
72 -
73 -**“PANIK!”**
74 -
75 -You then have exactly **three seconds** to move any legal piece.
76 -
77 -If you cannot escape check, you lose.
78 -
79 -=== 9. Queen Tax ===
80 -
81 -Every time the queen captures a piece, you must give your opponent **one imaginary euro**.
82 -
83 -If you cannot afford it, your queen becomes a bishop for one turn.
84 -
85 -=== 10. Castling ===
86 -
87 -Castling is allowed normally.
88 -
89 -But you must announce:
90 -
91 -**„UMZUG!“**
92 -
93 -before moving.
94 -
95 -If you forget, the king and rook swap their starting positions instead.
96 -
97 -=== 11. The KLOTZTEn Rule ===
98 -
99 -At any moment during your opponent's turn, you may point at the board and say:
100 -
101 ->**„Das ist aber ziemlich geklotzt.“**
102 -
103 -Your opponent must then explain why their last move was strategically correct.
104 -
105 -If their explanation is bad, they lose **one Klotz Point**.
106 -
107 -=== 12. Winning ===
108 -
109 -You win by:
110 -
111 -* checkmating the king, **and**
112 -* shouting **“KLOTZTEN!”**
113 -
114 -If both players checkmate each other's kings simultaneously, the game is declared a:
115 -
116 -== **KLOTZ-KATASTROPHE** ==
117 -
118 -and nobody wins.
119 -
120 -
121 -)))