Changes for page regeln
Last modified by XWikiGuest on 2026/08/28 19:52
Summary
-
Page properties (1 modified, 0 added, 0 removed)
Details
- Page properties
-
- Content
-
... ... @@ -1,121 +1,0 @@ 1 -1. ((( 2 -= ♟️ Schach KLOTZTEn — The Official Rules = 3 - 4 -=== 1. The Goal === 5 - 6 -You still have to **checkmate the enemy king**. 7 - 8 -However, the game is not considered a victory unless the winning player also says: 9 - 10 ->**„KLOTZTEN!“** 11 - 12 -within 5 seconds of the checkmate. 13 - 14 -=== 2. The KLOTZ === 15 - 16 -Every player gets one special piece called the **Klotz**. 17 - 18 -* The Klotz moves exactly **one square in any direction**. 19 -* It cannot capture. 20 -* It cannot be captured. 21 -* If a piece tries to capture it, that piece must instead move backward one square. 22 -* The Klotz may stand on occupied squares. 23 -* Two Klotze may occupy the same square and are then considered **“Klotz-Brüder.”** 24 - 25 -=== 3. Klotzenschlag === 26 - 27 -Once per game, you may shout **“KLOTZENSCHLAG!”** 28 - 29 -Every piece on a square adjacent to your Klotz is immediately moved one square away from it. 30 - 31 -The king is not allowed to be moved by Klotzenschlag. 32 - 33 -=== 4. The Angry Pawn === 34 - 35 -Whenever a pawn reaches the fifth rank, it becomes **angry**. 36 - 37 -An angry pawn: 38 - 39 -* moves two squares forward, 40 -* can capture backwards, 41 -* and is worth **7 points** instead of 1. 42 - 43 -=== 5. The Completely Normal Bishop === 44 - 45 -The bishop behaves normally. 46 - 47 -Except that every time it captures something, the player must make a **“pew pew”** sound. 48 - 49 -Failure to do so means the capture is cancelled. 50 - 51 -=== 6. Horse Law === 52 - 53 -Knights are legally classified as **horses**. 54 - 55 -If a knight captures the queen, the player must say: 56 - 57 ->**„Mein Pferd!“** 58 - 59 -If the opponent says **„Nein!“** before them, the capture is reversed. 60 - 61 -=== 7. The Emergency Rook === 62 - 63 -Once per game, a rook may activate **Emergency Mode**. 64 - 65 -It can then move anywhere on the board in one move. 66 - 67 -Afterward, it is permanently renamed **Gerhard**. 68 - 69 -=== 8. King Panic === 70 - 71 -If your king is placed in check, you may yell: 72 - 73 -**“PANIK!”** 74 - 75 -You then have exactly **three seconds** to move any legal piece. 76 - 77 -If you cannot escape check, you lose. 78 - 79 -=== 9. Queen Tax === 80 - 81 -Every time the queen captures a piece, you must give your opponent **one imaginary euro**. 82 - 83 -If you cannot afford it, your queen becomes a bishop for one turn. 84 - 85 -=== 10. Castling === 86 - 87 -Castling is allowed normally. 88 - 89 -But you must announce: 90 - 91 -**„UMZUG!“** 92 - 93 -before moving. 94 - 95 -If you forget, the king and rook swap their starting positions instead. 96 - 97 -=== 11. The KLOTZTEn Rule === 98 - 99 -At any moment during your opponent's turn, you may point at the board and say: 100 - 101 ->**„Das ist aber ziemlich geklotzt.“** 102 - 103 -Your opponent must then explain why their last move was strategically correct. 104 - 105 -If their explanation is bad, they lose **one Klotz Point**. 106 - 107 -=== 12. Winning === 108 - 109 -You win by: 110 - 111 -* checkmating the king, **and** 112 -* shouting **“KLOTZTEN!”** 113 - 114 -If both players checkmate each other's kings simultaneously, the game is declared a: 115 - 116 -== **KLOTZ-KATASTROPHE** == 117 - 118 -and nobody wins. 119 - 120 - 121 -)))