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edited by XWikiGuest
on 2026/08/28 19:52
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1 +1. (((
2 += ♟️ Schach KLOTZTEn — The Official Rules =
3 +
4 +=== 1. The Goal ===
5 +
6 +You still have to **checkmate the enemy king**.
7 +
8 +However, the game is not considered a victory unless the winning player also says:
9 +
10 +>**„KLOTZTEN!“**
11 +
12 +within 5 seconds of the checkmate.
13 +
14 +=== 2. The KLOTZ ===
15 +
16 +Every player gets one special piece called the **Klotz**.
17 +
18 +* The Klotz moves exactly **one square in any direction**.
19 +* It cannot capture.
20 +* It cannot be captured.
21 +* If a piece tries to capture it, that piece must instead move backward one square.
22 +* The Klotz may stand on occupied squares.
23 +* Two Klotze may occupy the same square and are then considered **“Klotz-Brüder.”**
24 +
25 +=== 3. Klotzenschlag ===
26 +
27 +Once per game, you may shout **“KLOTZENSCHLAG!”**
28 +
29 +Every piece on a square adjacent to your Klotz is immediately moved one square away from it.
30 +
31 +The king is not allowed to be moved by Klotzenschlag.
32 +
33 +=== 4. The Angry Pawn ===
34 +
35 +Whenever a pawn reaches the fifth rank, it becomes **angry**.
36 +
37 +An angry pawn:
38 +
39 +* moves two squares forward,
40 +* can capture backwards,
41 +* and is worth **7 points** instead of 1.
42 +
43 +=== 5. The Completely Normal Bishop ===
44 +
45 +The bishop behaves normally.
46 +
47 +Except that every time it captures something, the player must make a **“pew pew”** sound.
48 +
49 +Failure to do so means the capture is cancelled.
50 +
51 +=== 6. Horse Law ===
52 +
53 +Knights are legally classified as **horses**.
54 +
55 +If a knight captures the queen, the player must say:
56 +
57 +>**„Mein Pferd!“**
58 +
59 +If the opponent says **„Nein!“** before them, the capture is reversed.
60 +
61 +=== 7. The Emergency Rook ===
62 +
63 +Once per game, a rook may activate **Emergency Mode**.
64 +
65 +It can then move anywhere on the board in one move.
66 +
67 +Afterward, it is permanently renamed **Gerhard**.
68 +
69 +=== 8. King Panic ===
70 +
71 +If your king is placed in check, you may yell:
72 +
73 +**“PANIK!”**
74 +
75 +You then have exactly **three seconds** to move any legal piece.
76 +
77 +If you cannot escape check, you lose.
78 +
79 +=== 9. Queen Tax ===
80 +
81 +Every time the queen captures a piece, you must give your opponent **one imaginary euro**.
82 +
83 +If you cannot afford it, your queen becomes a bishop for one turn.
84 +
85 +=== 10. Castling ===
86 +
87 +Castling is allowed normally.
88 +
89 +But you must announce:
90 +
91 +**„UMZUG!“**
92 +
93 +before moving.
94 +
95 +If you forget, the king and rook swap their starting positions instead.
96 +
97 +=== 11. The KLOTZTEn Rule ===
98 +
99 +At any moment during your opponent's turn, you may point at the board and say:
100 +
101 +>**„Das ist aber ziemlich geklotzt.“**
102 +
103 +Your opponent must then explain why their last move was strategically correct.
104 +
105 +If their explanation is bad, they lose **one Klotz Point**.
106 +
107 +=== 12. Winning ===
108 +
109 +You win by:
110 +
111 +* checkmating the king, **and**
112 +* shouting **“KLOTZTEN!”**
113 +
114 +If both players checkmate each other's kings simultaneously, the game is declared a:
115 +
116 +== **KLOTZ-KATASTROPHE** ==
117 +
118 +and nobody wins.
119 +
120 +
121 +)))