Changes for page regeln
Last modified by XWikiGuest on 2026/08/28 19:52
Summary
-
Page properties (1 modified, 0 added, 0 removed)
Details
- Page properties
-
- Content
-
... ... @@ -1,0 +1,121 @@ 1 +1. ((( 2 += ♟️ Schach KLOTZTEn — The Official Rules = 3 + 4 +=== 1. The Goal === 5 + 6 +You still have to **checkmate the enemy king**. 7 + 8 +However, the game is not considered a victory unless the winning player also says: 9 + 10 +>**„KLOTZTEN!“** 11 + 12 +within 5 seconds of the checkmate. 13 + 14 +=== 2. The KLOTZ === 15 + 16 +Every player gets one special piece called the **Klotz**. 17 + 18 +* The Klotz moves exactly **one square in any direction**. 19 +* It cannot capture. 20 +* It cannot be captured. 21 +* If a piece tries to capture it, that piece must instead move backward one square. 22 +* The Klotz may stand on occupied squares. 23 +* Two Klotze may occupy the same square and are then considered **“Klotz-Brüder.”** 24 + 25 +=== 3. Klotzenschlag === 26 + 27 +Once per game, you may shout **“KLOTZENSCHLAG!”** 28 + 29 +Every piece on a square adjacent to your Klotz is immediately moved one square away from it. 30 + 31 +The king is not allowed to be moved by Klotzenschlag. 32 + 33 +=== 4. The Angry Pawn === 34 + 35 +Whenever a pawn reaches the fifth rank, it becomes **angry**. 36 + 37 +An angry pawn: 38 + 39 +* moves two squares forward, 40 +* can capture backwards, 41 +* and is worth **7 points** instead of 1. 42 + 43 +=== 5. The Completely Normal Bishop === 44 + 45 +The bishop behaves normally. 46 + 47 +Except that every time it captures something, the player must make a **“pew pew”** sound. 48 + 49 +Failure to do so means the capture is cancelled. 50 + 51 +=== 6. Horse Law === 52 + 53 +Knights are legally classified as **horses**. 54 + 55 +If a knight captures the queen, the player must say: 56 + 57 +>**„Mein Pferd!“** 58 + 59 +If the opponent says **„Nein!“** before them, the capture is reversed. 60 + 61 +=== 7. The Emergency Rook === 62 + 63 +Once per game, a rook may activate **Emergency Mode**. 64 + 65 +It can then move anywhere on the board in one move. 66 + 67 +Afterward, it is permanently renamed **Gerhard**. 68 + 69 +=== 8. King Panic === 70 + 71 +If your king is placed in check, you may yell: 72 + 73 +**“PANIK!”** 74 + 75 +You then have exactly **three seconds** to move any legal piece. 76 + 77 +If you cannot escape check, you lose. 78 + 79 +=== 9. Queen Tax === 80 + 81 +Every time the queen captures a piece, you must give your opponent **one imaginary euro**. 82 + 83 +If you cannot afford it, your queen becomes a bishop for one turn. 84 + 85 +=== 10. Castling === 86 + 87 +Castling is allowed normally. 88 + 89 +But you must announce: 90 + 91 +**„UMZUG!“** 92 + 93 +before moving. 94 + 95 +If you forget, the king and rook swap their starting positions instead. 96 + 97 +=== 11. The KLOTZTEn Rule === 98 + 99 +At any moment during your opponent's turn, you may point at the board and say: 100 + 101 +>**„Das ist aber ziemlich geklotzt.“** 102 + 103 +Your opponent must then explain why their last move was strategically correct. 104 + 105 +If their explanation is bad, they lose **one Klotz Point**. 106 + 107 +=== 12. Winning === 108 + 109 +You win by: 110 + 111 +* checkmating the king, **and** 112 +* shouting **“KLOTZTEN!”** 113 + 114 +If both players checkmate each other's kings simultaneously, the game is declared a: 115 + 116 +== **KLOTZ-KATASTROPHE** == 117 + 118 +and nobody wins. 119 + 120 + 121 +)))